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1. Why extravaganzas are now crap? - in Missions & Complexes [original thread]
actualy, CCP want to decongest the empire trafic. we all know that sistems with good lvl4 agents have atleast 100+ players on local on every hour basis. so .. what do they do? make missions more and more harder, nerf rewards/loots, make good missi...
- by neraline raikon - at 2006.09.07 09:51:00
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2. Tux please look at raven - in Ships and Modules [original thread]
i think this will summ it up: waaaaaaah i can't wtfpown Ravens in my solo wtfpown mobile cause if i get close he'll woop my ass with torpedos and if i woop his ass at long range he's noot noob enough to stay and die. waaaaaaaah ohh and can you m...
- by neraline raikon - at 2006.06.13 11:00:00
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3. Error in the turret tracking formula? - in Ships and Modules [original thread]
you have to take into count that besides the tracking there's the gun signature radius vs the target signature radius that acounts for missing. bigger guns will miss a small target even if it stands still. and that is absolutely correct. it should...
- by neraline raikon - at 2006.05.10 11:26:00
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4. TUX: Nosferatus/Energy Neutralizers nerf - in Ships and Modules [original thread]
so much has been sayd(or flamed) on this topic .. but i haven't seen any of you say one single thing about dreads and nos. any dread pilot knows that nos is the greatest ever weapon against dreads but noone bothered to say that here. instead all ...
- by neraline raikon - at 2006.05.08 07:20:00
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5. Tech 2 Battleships, Future or Dangling carrot? - in Ships and Modules [original thread]
aye but she is right about one thing .. nowadays bs-s are too fragile. i just jump with joy everytime there's a large fleet battle .. when i know that sheer numbers and the brilliance of just the fleet comanders will make any difference instead ...
- by neraline raikon - at 2006.05.01 11:58:00
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6. Will mission-BS ever get balanced? - in Ships and Modules [original thread]
ohhh but i'll answer you. Raven may be the fastest/best whatever. but it's sure as hell the moust expensive one. missiles cost alot. let alone t2 missiles you people so much talk about. so it may be faster at doing missions but you forget to put ...
- by neraline raikon - at 2006.04.30 14:39:00
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7. Capital ships and fleets (tux look at me, loook attt meeee) - in Ships and Modules [original thread]
Edited by: neraline raikon on 28/04/2006 11:56:08 i sayd 10-15% because a large damage drop would have too many side effects. and fact is .. 50 ships all firing at once on 1 target isn't something you can counter. realisticly speaking you can...
- by neraline raikon - at 2006.04.28 11:51:00
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8. Capital ships and fleets (tux look at me, loook attt meeee) - in Ships and Modules [original thread]
if thow people would ask me (ofcourse none would) i'd say the real problem is too much damage. problem with logistics is that concentrated fire makes logistic ships in fleet battles well usless. ships instapop. to repair them well .. you need the...
- by neraline raikon - at 2006.04.28 11:26:00
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9. A Guide to Missiles - in Ships and Modules [original thread]
btw for those that still complain that missiles are buffed. 1. torp's are simply not affected by the guided missile precision and target bla bla(forgot the name). so try and pop an indy with torps and do shut up. 2. cruises are lets say ok at tak...
- by neraline raikon - at 2006.04.18 08:55:00
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